Were Bent but We Can Love Again Anime
Synopsis
Midori Asakusa sees the world a scrap differently. Always having her nose in a sketchbook, Asakusa draws detailed landscapes and backgrounds of both the earth around her and the one within her boundless imagination. Fifty-fifty the unproblematic act of doodling on a wall evolves into an emergency repair on the outer hull of her spaceship. She is only brought back to reality by her best friend Sayaka Kanamori. The pair are stark opposites, with Asakusa's childlike wonder assorted by Kanamori'due south calculated approach to life.
After a hazard encounter where the 2 "save" the young model Tsubame Misuzaki from her overprotective babysitter, a connection instantly sparks between Asakusa and Misuzaki, as both share an intense passion for fine art and animation. Whereas Asakusa is interested in backgrounds and settings, Misuzaki loves drawing the human form. Sensing a money-making opportunity, Kanamori suggests that they get-go an animation club, which they disguise equally a motion picture club since the school already has an anime guild. Thus begins the trio's journey of producing blitheness that will awe the earth.
From the brilliant mind of Masaaki Yuasa, Eizouken ni wa Te wo Dasu na! is a beloved letter to animation, wildly creative in its approach, and a testament to the potential of the medium.
[Written by MAL Rewrite]
Background
Related Anime
Characters & Voice Actors
Staff
| | Yuasa, Masaaki Director, Episode Director, Storyboard, Planning, Series Limerick |
| | Igarashi, Yuuki Episode Director, Storyboard, Key Animation, Animation Director |
Reviews
Mar 22, 2020
12 of 12 episodes seen
| Overall | 5 |
| Story | 4 |
| Animation | eight |
| Sound | 7 |
| Character | 5 |
| Enjoyment | 6 |
I love anime. You love anime. We all honey anime.
Eizouken: Easily off the Movement Pictures Club is nigh people who beloved anime. They dear it then much. They spend the entire show making anime, talking most anime, and thinking about anime. The intricacies of storyboarding, animation, sound design, vocalization interim, and direction go illustrated in detail. I learned a dandy deal about anime production by watching this.
Eizouken wanted to capture the magic of creativity and artists' boggling minds, and maybe it did for a few moments. The rest is an unfulfilled promise that left me feeling robbed.
It introduces three likable comrades who are passionate about anime; Midori and Mizusaki are the two artists, and Kanamori, their business-focused director. They have good chemical science with each other; The space-cadet artist, a teenage star and now an animator, and the strict—merely kindhearted—money-hungry director who tin whip them into shape. Each of them has a distinctive character design that reflects their personality, expressive vocalism acting, and an endless supply of funny faces. Throughout the series, the order struggles to earn enough funds to purchase equipment and maintain their clubhouse. To alleviate this problem, they effort to brand the best anime they can to prove they're worth a bigger budget. The end goal is to make more anime, better anime, and prove to everyone they are worth watching. It would seem we take come up total circumvolve. Eventually, this became the show'due south rhythm; the three friends worry about some drama that always appears as rapidly every bit it disappears. Their obstacles go resolved much easier than the testify makes them seem. They need to brand a society, detect an advisor, find a budget, the same formula every few episodes—and information technology never gets more than exciting. The more significant conflicts culminate in a finished animated short made by the team. These parts got drawn with the best art in the series. There'due south never actually an arc for the club, the quality of their piece of work gets noticeably better, but their popularity is ever reliant on Mizusaki's fame equally a model. The pacing plateaued after the tertiary episode. It was no longer the adventurous and awe-inspiring anime I savage in love with. Equally the episodes passed by, I realized I was watching information technology to come across the fantastic opening. Eventually, it lost its magic too. I realized everyone was talking about the opening, and no i was talking about the show. Over fourth dimension Eizouken transitioned into a boring tutorial on how to brand a good anime without being a model case itself. The background music was fantabulous—more specifically, 3 songs. But they were repeated ad nauseam every episode, promptly losing their magic. About a third of this anime takes identify in each graphic symbol'southward artistic imagination, and the other one-half is spent in the real world discussing the club's projection and maintaining their budget. The imagination sequences are drawn amateurishly with every sound outcome voiced by the characters, it's so charming. The charm starts to wear off when the third fantasy in an episode begins, and you have to witness the plain white background with chicken scratch fine art. There's as well the general question of how the iii club comrades are dreaming the same dream simultaneously. It's intriguing how Yuasa plays with diegesis hither. A quick definition of diegesis: The visuals/sound that the characters tin perceive versus or what is only perceivable to the audition (such equally a narrator or background music). When Mizusaki or Midori nowadays their drawings to Kanamori, information technology's clear they're all imagining what'due south depicted in the storyboard, and then the jump cut to manus-fatigued art makes sense. These sequences are sometimes awe-inspiring, and information technology truly feels like they're three friends adventuring into the most creative corners of their minds. It is an excellent utilise of diegesis to develop the cast and thrill the audience without bending our suspension of disbelief. During the first few episodes, these sequences become used quite effectively. Unfortunately, Yuasa seems to forget the rules of diegesis, and he makes many of the fantasy sequences a confusing blend of diegetic and nondiegetic elements with no basis in reality. For example, Midori often gets lost in thought while walking down the streets with her friends, imagining the world is an heady anime. We've all done it before every bit kids, it'south pointless to the show simply entertaining nonetheless. She'll visualize street lamps as rockets or picture a giant monster looming on the horizon, then suddenly her friends are part of it. It's not clear whether it'due south all in her head or if she is talking about it then that they dream with her. These scenes lost my attention. There is simply no substance to them. It'due south a shame they wasted so many excellent components considering Eizouken had the workings of a masterpiece. The real-world setting has a smashing aesthetic. Everything about the architecture is disruptive but strangely beautiful. Buildings are a jumble of concrete in unlike shapes on a colina to make all of them visible. Rivers are all over the lowest level, inspiring Midori to dream of traveling the urban center on a boat. Every frame is colored with a washed-out palette, making every frame relaxing. If but this beautiful world were populated with something, anything, interesting. Mystery, lore, anything to brand it worth exploring. As far as we see, in that location's null cool about it other than how information technology looks. At that place were pocket-size references to commercialism, socialism, and ecology degradation, but they were surface level, never explored in depth. I appreciated the references to Hayao Miyazaki. In that respect, I would call the anime a dear letter, even though information technology adds nada to the testify's actual quality. In the finish, Eizouken'south emotional finale rung hollow, leaving the story incomplete. Likely, this will not receive a sequel, but if it does, I'll exist back with hopes it will utilise its characters and setting far more than. If you dearest anime, you should watch Eizouken. That'southward not to say you lot will dearest Eizouken, simply it is an essential spotter for anime fans interested in the production of the medium nosotros honey. Information technology drew me in with its child-like fascination with anime and its happy messages of aspiring to attain your dreams, capitalizing on my nostalgia. Rapidly information technology permit my fondest memories fade away as it lost track of what made it special. Alright, that's enough disappointment. I have said my piece. Now, Masaki Yuasa fans, I accept my fate. No, I will not resist. Accept me to the guillotine.
Mar 22, 2020
12 of 12 episodes seen
| Overall | 9 |
| Story | viii |
| Blitheness | nine |
| Sound | 9 |
| Character | 10 |
| Enjoyment | nine |
The possibilities from a single product are just infinite. But only enthusiasm can brand high-quality ones. Moreover, everything won't work without skill and diplomacy. What's the primal to success? This concept is covered past and then many unlike topics.
Eizouken. This prove gives the best answer to this question. Permit me explain and prove why.
The primary theme of the show is the anime manufacture itself. I've seen lots of anime but I still didn't know how it was fabricated or produced. Later on watching this prove, I finally sympathize its inner workings/structures. Making something tin't break through the difficulty easily. I realized information technology. Of class, I enjoyed Eizouken in terms of what it had to offer as a whole. It was entertaining and excellent. The real value of the show lies in its three characters: Asakusa, Kanamori, Mizusaki. They take totally different and very interesting personalities. Kanamori is especially charming. She knows the importance of coin and business and isn't simply some random tall girl. While she ever looks grumpy, she cherishes the gild more than than anyone else. She is what yous would call a pure character. She isn't a miser. She is a talented producer at society activities. She is street-smart despite she doesn't know much about anime. She would make a proficient adult. Delight don't forget Asakusa's attractiveness. Asakusa aims to explore her own "Incredible Earth." Truly full of marvel. She has an extraordinary imagination. Monochrome animation during every episode is from her imagination. This management is very well-made. In other words, awesome. Asakusa is a director who is thinking of the setting get-go. Yeah, the setting is an of import element in terms of the story. Opus isn't possible without this. I'll mention more about her attraction. She is very positive, cheerful, and can even be described equally a clown. And cute. Once again, cute! Her behavior never bored me. Adorable. I admire her seriously. Mizusaki is a stereotyped rich girl in a good way. She is dexterous and strong-willed. Thanks to them, the club is oft saved. An indispensable existence. She has a meaningful by. Yous can empathise why she keeps in listen anime and then hard by watching this show. Mizusaki was never swayed past her family reasons. They're making anime in different environments in this way. Nevertheless, their souls are living in them. Subsequently all, youth isn't so cruel. I can say this. Did y'all recall this is the end? Please bear with me. The visuals are so cool. Masaaki Yuasa knows anime should exist like this. Equally I said before, monochrome animation is a wonderful quality. Those take unparalleled uniqueness. Y'all volition be fatigued into them. OP song is quite catchy and funny. Nosotros're going to go hooked on that melody and choreography. The lyrics are also quite fitting for this testify. Music is also memorable. Some same music keeps playing during almost every scene. Needless to say, eargasm. World-view is expressing. Voice acting is great and a blast! Kanamori'southward vocalism is one of my favorites. Likewise deep and an unforgettable vocalisation tone. Genius. Asakura and Mizusaki'southward voices are besides excellent. This show is the first time to their performed. Despite Asakusa's person existence an histrion, she did very well. Mizusaki, too. My words are not enough to let you know how much I love this show. Nothing short of very squeamish. If you wanna know more definitions of anime and characters, I recommend this show to you. Interesting content. Worth watching.
Mar 22, 2020
12 of 12 episodes seen
| Overall | 8 |
| Story | 8 |
| Animation | 9 |
| Sound | eight |
| Grapheme | ix |
| Enjoyment | 9 |
Being an anime fan, the question of how animation is made is probably 1 I'k sure well-nigh people have asked themselves earlier. Before Eizouken debuted on TV, nosotros accept to remember that creating anime isn't an easy job. It takes an immense level of delivery, passion, and expertise to make what we run into on the screen. It's not a program that follows a specific lawmaking as every anime is dissimilar, in shape, in class, and in seeking its ways to entertain the audience.
Masaaki Yuasa is no stranger when it comes animating and storyboarding in his past projects. With decades of experience, he's been progressively adapting and evolving his techniques in the field of animation. From unique sports prove Ping Pong: The Animation to the wildly space odyssey of Space Groovy, he's here to show the world in one case again that blitheness has an unlimited realm of imagination. Starting off, we meet Midori Asakusa, a girl who is fascinated past how animation is fabricated. It doesn't have long for her to form a trio with Sayaka Kanamori and Tsubame Mizusaki, 2 high school students with similar interests. As a club together, they are united nether the passion of making anime, a dream they hope to share with others. Despite the realistic idea of making anime, this show follows more of an creative adventures together as the Eizouken Club. Only know this, we are too introduced about the fundamentals of the anime industry. It's something similar compared to P.A. Works' Shirobako. However, Eizouken has plenty confidence to be its own show. With our trio of and the right hands, they embark this journey to not just make anime but besides learn nigh what it really takes to be an animator. It'southward like following a boyhood dream together and run into how far their journey takes them. Interestingly, the show'southward setting offers a technological avant-garde setting, 1 that is believable merely too non likewise farfetched to be unrealistic. What this ways is the series can open many opportunities for the trio to experiment with whatsoever ideas they come up with. But for starters, we accept to understand what making anime is not easy. It is a tedious job that takes expertise in the field, defended minds to create something unique, and knowing when mistakes are fabricated. They're humans after all and learning from mistakes is important and so they tin can rise above them. The group makes mistakes early on by setting expectations far beyond their standards. This creates tension in the club to the point where one of its members feels they may not exist good enough. Plus, permit's non forget that making animation demands coming together timely deadlines and then there's no doubt the social club runs into crunch time bug. Luckily, the club has back up between themselves and this is thanks to Kanamori's ability to compromise and create an environs where they can express ideas freely. And that'southward the beauty of this prove. Information technology chooses to be costless by using ideas of various genres and expressing them. Then, these ideas are created to become an anime project to showcase the world to encounter. But like most animation projects, the group faces challenges that they must overcome together. These include budget funding and securing the resource they need to brand their dreams come true. And sometimes, the trio realizes their club needs more help than they realize. For instance, making an animated work isn't enough if they can't promote themselves. Marketing is a new field that the group wasn't equipped to handle given their lack of experience. Luckily, they receive help from the school'due south secretary. After in the evidence, Eiozuken is also joined by Parker Doumeki, a girl interested in their sound files but takes a function to help their sound section. Together, this social club grows more and more as we witness their transformation from a dream to a reality. Another important part of what makes this testify special also refined to the close relationship between our three main leads. They get-go off every bit friends just past the end of this show, the trio looks more like a family. At the aforementioned fourth dimension, each private member has their own skills that are imperative for the gild to succeed. This includes Kanamori'south business knowledge and negotiating, Asakusa'southward talent for cartoon, and Mizusaki's skill of planning and observing. When you lot put these skills together, there'southward immense potential to succeed with the right hands and tools. Still, it's besides not to say to say that the trio does want to get some fame and fortune. A running gag in the show involves Kanamori'due south love for coin and hopes to make maximum profit. Other running gags in the show deals with how the trio runs into trouble with the law. If we talk nigh realism, this show sometimes negates that element as the problems the club runs into could've hands resulted in its destruction. But let's become too far ahead of ourselves. This anime is designed to showcase the love of a lodge to fulfill their dreams rather than simply showing the consequences of the anime industry. I'm sure the more than fans sentry this show, the more they'll come to that realization. Similar some of Yuasa's other works, he likes to experiment and arrange this free style of animation. In this particular anime, we get simple character designs and animation that tin be deceptively complex. This is easily told through the storytelling and brainstormed ideas from our main leads. In some segments, the animation tosses common logic out the window and transcends into daydreams. The audition will notice this by the stylish art shifts and occasional motion picture frames that seems out of reality. It'south one of the positive perks about this bear witness equally it allows fine art to be experimented beyond its usual structure. So bravo one time again to Yuasa for gracing us with his brilliant designs. Speaking of designs, the main character cast are distinctive such as Midori'due south short height, Mizusaki's fiery hair, or Kanamori'due south buck teeth. It's besides noticeable the producers gave each of them the school type look to testify that they are in a stage of growing up. Beingness at schoolhouse means to learn and together as a club, Eizouken is eager to prove their potential. Finally, I really want to give props to the unique animation of the OP vocal. Information technology'south something you don't see often inspired past pop culture but translated into anime medium. I'm going to miss the weekends. I really am knowing that this show is over after gracing usa with its fabulousness. When watching anime, you don't ofttimes recollect too much about how it came together but every episode in this show convinced me a dissimilar story. And with 12 episodes, this is a type of anime that is inspirational every bit I'm sure in that location's a footling scrap of Midori Asakusa inside all of the states.
Mar 22, 2020
12 of 12 episodes seen
| Overall | eight |
| Story | 8 |
| Animation | ix |
| Audio | vii |
| Grapheme | 8 |
| Enjoyment | 9 |
Blitheness is a wonderful medium, isn't it? The way drawings get put into a sequent illusion of move, combining all sorts of aspects of art and colour to create glasses that inspire others to exercise the same. That's the power of visual media: artistic inspiration. You can look at all sorts of auteurs and visionaries such as Quentin Tarantino and Hideaki Anno, and they'll tell you their inspirations: anime, movies, tokusatsu productions, etc. Information technology'southward the origin story of most in all creative industries. Creativity begets creativity, and then it's all the more wonderful to see works that gloat it. 2014'southward Shirobako was a charming and immersive look into the anime manufacture from the perspective of 5 friends working in different aspects of that field. 2017's Re:Creators brought all sorts of fictional creations to the real earth to showcase the many sides of what writers and authors are capable of as well as what kinds of influences and intentions their works concord. Now that we're in the year of our lord 2020, Keep Your Hands off Eizouken provides a charming wait at 3 passionate high school girls in dissimilar production roles of animation, and how they work with each other to create their own anime. Information technology's gonna be difficult not to gush about this evidence on a level that most of its master characters practice, so pardon me. The free energy of this bear witness radiates a level of autistic CBF energy I adore to no end as its passion and charm breathe life into me. The eccentric, loftier-energy nature of Midori Azakusa and Tsubame Mizukashi is precious with how they gush near the technical aspects of blitheness. Their chemistry with each other and resident penny-pincher and schemer Sayaka Kanamori is a sight to behold. Their no-chill energy might be a bit much for some people, just they lonely could be fun in almost whatsoever scenario, as the anime shows us. The style they gush over animation techniques and nevertheless make information technology presentable, the way they come upwardly with ideas like a moving logo akin to the Pixar lamp, the fashion the 3 casually collaborate with a mix of hyper and deadpan energy, all make my heed race at a thousand miles per hour! I love how they accept to keep thinking about believability in their fantasy before making concessions. I honey the theatric air they sometimes put on in their declarations. The prove is just a joyous bundle of joy, ane with a lot of comedic value such as them praying to the fallen comrade of 30K yen or what comes of filming Azakusa falling off guard runway on the 2d floor of a edifice. It also tackles a robot anime while having the characters residual the unrealistic nature of the genre in full general with a level of plausibility, coolness, and internal logic in a mode meant to harken back to the entreatment of mecha in the kickoff place. Needless to say, the mere concept of the arc excited me, and bias bated, the execution delivered! There are some bug with the show's pacing. While the arc structure is mostly solid, the episodes themselves can experience near lackadaisical, every bit if we're just flowing or cut from one scene to another with little in the mode of escalation. Episode 11 is probably the biggest offender of this, every bit it ends up feeling a lot longer than it actually is as a result. There are a few examples of episodes that also tin can't figure out a good stopping indicate, either. It'due south not the biggest consequence in the world, and it existence more of a slice of life title does help alibi it a little, but it's still a trouble that exists. I can debate that these characters aren't especially layered or circuitous compared to some of other Yuasa titles such equally Ping Pong: The Animation. As true every bit that is, information technology might be missing the betoken as a criticism of Eizouken's writing. These characters are essentially vectors for this passion for blitheness that this somewhat dramatic slice of life-esque championship presents. On top of that, while one can argue how similar Azakusa and Mizukashi are to the bespeak of being equally like equally Carole and Tuesday (from the eponymous disappointment of 2019) are in terms of characterization, they at to the lowest degree have incredible chemistry with ane another and with Hinamori. Frankly, this dynamic of friendship is what sells the trio for me, every bit it's fun to see them not just talk near the medium or about greenbacks, but about anything else as they just have fun with whatsoever they're doing. Azakusa'south definitely a ball of energy who gets besides carried away with herself, but ane who is otherwise laid-back and socially bad-mannered. Mizukashi'due south similarly energetic about a unlike part of blitheness --hence the two coming off equally like at times-- just she'southward an incredibly sheltered girl at the end of the day, and i who but wants to follow her passions. Hinamori is the tough girl of the bunch, every bit she'south a schemer e'er on the hunt for money, and a deadpan hardass to boot. They're not the most fleshed-out or interesting personalities in the world, but for what they are, the show takes advantage of them and explores their dynamics well. Information technology's also amusing to see all the little audio effects characters brand and that Azakusa is capable of nitpicking and breaking downwards the believability of settings and ideas in anime, though that's the aspie and reviewer in me talking, respectively. The bear witness as well takes reward of how painful being an animator can exist. The girls working for gratuitous is made for a morbidly humorous comparison to the depression wages animators work for. Cuts take absolutely forever and crave absurd lengths of time to consummate as animators piece of work for what feels like nonstop. Understanding realistic or plausible physics of any an animator is shooting for can be downright aggravating, like with fume, sword movements, or hair movements. Several concessions oft finish upward having to be made for the sake of getting a work of animation washed in time, resulting in cost-cut measures that can look inexpensive if desperate enough. An example of this is when the characters talk nearly how to convey the fast movement of a tank rolling around, and they talk over the idea of a background with moving highlights earlier Mizukashi rightfully calls out how much she hates the technique and they find a improve solution. If Shirobako takes a somewhat lighthearted approach to what troubled product looks similar, Eizouken does the same regarding the grueling nature of working as an animator, even on freelance projects not commissioned by anyone merely themselves. I'thousand too intrigued past the strange, sci-fi school setting. We always run across new bits being fleshed out with each episode like how clubs work or what getting lunch is similar over at that place. Pupil quango students are a level of hardass even Kanamori has trouble keeping up with, and gild presentations can reach a level of violence where armored guards are forced to stride in to protect club members with shitty presentations from getting trampled and beaten. The school itself is this foreign hodgepodge of inconsistent elements in its design, equally Azakusa points out in the first episode. Information technology'south a chaotic mess that vaguely resembles the real globe while having the grandiose and almost bloodthirsty attitude present in say, Impale la Impale'southward Honnouji Academy. At that place's likewise this semblance of reality and fiction melting together much like Satoshi Kon'due south filmography, every bit the overactive imagination of characters physically transports them into any they're visually brainstorming or whatsoever gets shown on-screen. The level of immersion characters reach gets to a indicate where they react and interact with what isn't even there. Then once more, with how corking the visuals are, hard not to gush almost and get immersed in them every bit much as the characters do. Masaaki Yuasa and his team at Science SARU do a beautiful task of taking the strange and creative earth of the manga and bringing it to life. The absurd and extremely emotive facial expressions characters accept all of the time are all amusing and ever-shifting. The character designs all feel distinct from one another with different head proportions that nonetheless feel grounded in the aforementioned world. The colors all pop while yet feeling somewhat absurd, almost akin to Tokyo Godfathers. This is most exemplified past the drawings the characters make, which radiate this endless, unbound youthful energy to them. Of grade, where the evidence tries to flex its muscles the nearly exterior of its character animation is when the characters immerse themselves in a setting. The beautifully unfinished setting models are simply adorable, as pencil marks remain on models that oasis't been fully colored. It captures the setting and design sketching phase beautifully, and it does so while keeping the models consistent. Information technology's fun to come across how the outfits our characters wear change in response to these scenes, and models such as the dragonfly plane sketch our characters envision themselves piloting in episode i make for the best use of 3D CGI in a 2nd anime I have noted in years. Of course, the level of item in the animation itself is impressive in terms of fluidity, about equally much as when the show tries to recreate Time to come Male child Conan, one of Asakusa's favorite shows. The fashion she gushes over the physicality of the characters' movements and other aspects of animation are represented perfectly in this recreation of an anime classic. This is all just gushing virtually episode 1! I haven't talked about a single matter nigh the rest of the show's visuals, the stellar animation showcases that make upwards the climax of each arc, or about the vibrance nowadays in the OP and ED. That should tell you lot just how visually stunning the evidence is, and I didn't even talk about my favorite moment from the first episode. There are several gorgeous scenes cheers to Masaaki Yuasa'south directing equally well equally due to lovely art direction that works perfectly with the foreign school setting our characters observe themselves in. Perhaps nothing is quite every bit artsy as say, Berserk 1997's shots, but there are notwithstanding gorgeous moments such as the space scene at the end of the big imagination setpiece of episode 1. Sunsets are as warm as they can be without ever feeling manifestly similar most other anime, and the CG h2o somehow looks both photorealistic and capable of normally blending in with the environment of the show. Information technology doesn't always work out and there are a few awkward CG moments, just this is still a joy to await at. At that place are other details, such equally at the stop of episode ii when Azakusa and her family are shocked at a video of her falling that got filmed earlier in the episode. She'south so embarrassed that she's literally malformed and shittily drawn compared to anybody else in the shot. A lot of the techniques and explanations this testify employs get nice visual representations too. I'm not entirely certain if this is my favorite Yuasa work from a visual perspective, just it is certainly one of the best in this regard. Not every episode quite lives up to episode i, equally in that location are a few CG problems and several moments that do absolutely expect apparently. This is to exist expected from a gimmicky anime production, and what they get abroad with on a regular ground is yet vibrant and imaginative plenty to properly convey and alive up to the intricacies of the medium it puts on brandish. The series captures this overactive imagination that I envision every day given that I often remember visually, and I honey that. As you can tell, this show is hyper and that free energy has rubbed off on me. If I had to find the weakest link, information technology would be the OST. This is the starting time anime OST washed by Oorutaichi, and while information technology fits the setting and vibe of the show rather well, footling of it is particularly memorable. The evidence also overuses certain tracks, as if at that place is one specific slice meant to be used every time the characters go into their visually-driven imagination setpieces. That said, I did observe how each arc of the show introduces new tracks, all of which are nice plenty. I also like the brash and peppy energy presented by the OP, "Easy Breezy" by chelmico. The visuals of the OP have been memed to death thanks to the Drake-inspired dance moves the girls show off, just the song itself is still what I like most about it, though information technology isn't especially remarkable. I'thousand less addicted of the ED so that'due south all I'll say about information technology. It's hard to avoid spilling everything I love virtually the show and what it tackles in detail. This review needs to maintain a level of coherence, after all. The show isn't this 10/10 hype brute that I admire from beginning to end, but it resonates with me on a level that makes it difficult to get bored or observe much to complain about. I didn't even get to touch on the main conflicts much like with how beautifully and earnestly Mizukashi's disharmonize with her histrion parents concludes, or go into scenes like when the characters travel to a location for inspiration. The last arc involves the evidence's understanding of social media marketing and how star-ability gets many interested in a studio's torso of work so that the more invested can follow it thoroughly and deep-dive their itemize. I too never got to talk about the decent supporting cast and how interesting the scenes where they and our main trio come up to an understanding are. Disallowment minor contrivances, everything feels natural rather than forced. All of the conflicts and interactions take this genuineness to their execution. At that place's then much love and passion for the medium oozing out of Eizouken, and information technology'south difficult not to get invested. Sure, the high-energy nature and how specialized it is in this field tin can plow some away, but it's hard not to appreciate but how much almost anime the series covers. Its heart isn't just with animation, as the testify has a few beautiful character moments and emotional climaxes of its ain. The likable characters and wonderful visuals accentuate the blithesome feeling of this bear witness and how much it cares virtually what information technology covers. The testify does not shy away from the darker and more complicated aspects of being an animator, even though information technology doesn't dwell on the grim nature of information technology all. Eizouken's simply a treat to watch, and certainly a contender for anime of the twelvemonth moving forward. It understands, and that's what allows it to smoothen so brightly.
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Source: https://myanimelist.net/anime/39792/Eizouken_ni_wa_Te_wo_Dasu_na
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